Tuesday 25 January 2011

First Attempt

Tutorial 1 - Building using primitive shapes


  • This is my first attempt at creating anything within 3D Studio Max. I found the controls quite hard to get to grips with to start, especially getting my head around the different views, however once I had figured out how each view related to the objects I was creating I found that aligning, scaling and rotating became much easier.

Assignment Brief

"You are to select a James Bond film, and produce a 30 second animated  trailer for your selected film.

The assignment is in two parts.
Assignment 1 – Weeks 1 – 6
You are to produce a moodboard, research board and storyboard. From your storyboard, you are expected to model at least three artifacts which will star in your trailer. You should also show three different specific modelling techniques, ie lathe, chamfer, boolean etc.

Assignment 2 – Weeks 6 – 12
You will now continue to make your trailer incorporating your models and animating them within an environment. You are expected to make use of three animating techniques such as reactor, morphing, fly through, key framing etc."

  • My initial reaction to the brief is that I am looking forward to the module and what it entails. Although not a fan currently of the James Bond films or books, I feel that this brief has a lot of scope for variation in design and aesthetics. I think that film I select will be essential in determining what kind of feel and look my final assignment will convey.