Thursday 14 April 2011

Poker Room


Here is an aerial view of the poker room in which my animation will take place. I created five tables so that it had a feel of a casino setting, added a wooden floor and some patterned wallpaper for a different texture. I felt the whole room looked a little flat and so to give a feeling of space and a more dynamic look, I created a large mirror for the back wall, which I hoped would work quite well with certain camera shots within my animation.


Although the action within my animation would all be taking place in or around the centre table, I added various assets to the surrounding tables so they didn’t look unused or sparse in comparison when panning into shot.


Here I have added a rug to the scene as I felt there was a lot of exposed wood on the floor and it didn’t really feel like it had enough substance as a scene. Adding the rug I felt was a simple way of bringing another texture and visual impact into the room, although as the floor would not be seen very much I felt this was all that was required.


I created my poker chips and stacked them outside of my ‘poker room’ scene and imported them in, realising that they were overly large I then scaled them down to size.






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