Thursday 3 March 2011

Dice



For my first model, I have decided to create some realistic casino dice to accompany my martini glass (shaken, not stirred!) That will be a main part of my final animation. This was my first attempt at using Boolean technique and I used ProBoolean to cut out each of the spots on the dice by using spheres. I then tried to recreate a realistic looking material for the red translucent dice. Especially since they will form a significant role in the final trailer. This proved to be quite time consuming, as I wanted to try and recreate the look by changing the settings rather than relying on a predefined setting. I then selected each of the ‘spots’ of the dice and applied an opaque white material. To give a sense of setting I added a craps table bitmap to a plane for them to rest upon which I hope to model into an actual craps table, which will be in one scene of my piece.


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