This is my attempt at creating a female body to use as a silhouette figure in my trailer. I must admit I found this very taxing and the chest in particular. I realised after many hours of attempting this model that perhaps trying this first was not one of my better plans and that I needed more practice within 3D Studio Max learning both the interface and what I can and can’t create. So, unfortunately, so as not to waste further time I decided to leave my figure for now and hopefully I will be able to complete her to use in my animation in the very near future.
The tools that I tried here were modifying standard primitives, using a bitmap on a plane as a reference image, extrusions, using soft selection, rings, loops, connections, and the cut function.
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