During this tutorial we were using reactor to manipulate the gravity, mass, friction and elasticity of objects to create a sense of realism within the scene. This is my first successful attempt at using reactor, as you can see the red box has been given a mass higher than 0 and the pink box (acting as the scene floor) has a mass set at 0, due to it not moving within this scene. I played with the red box's default settings regarding the friction and more so, the elasticity so that the box would bounce on impact with the floor.
As I mentioned above, I have tried to use reactor before. When creating my martini glass model I did try to follow a tutorial that included setting up a concave object so that the ice would fall and land inside the martini glass realistically although when I tried this my version of 3D Studio Max decided to throw a wobbly and crashed each time I tried. I now, (through following this tutorial) feel more capable of using reactor and how it could potentially benefit my animation, with particular reference to the dice that I intend to roll realistically towards the camera is the opening scene.
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