Playing with reactor using multiple objects, we created a bowling scene. Similarly with the previous post, the floor had a mass of 0. The pins were given a mass of 10 and the bowling ball was assigned a mass of 20. To actually get the bowling ball to have some forward momentum, I moved the ball's position in scene 5 and edited the start frame in the reactor modifier to start at frame 3.
I found this tutorial very interesting, how just by manipulating certain attributes you are able to drastically change your bowling score! After playing with the different attributes, missing all the pins, having the ball fly off at such an angle I had no idea where it went, I then added a rotation to the ball and some finger holes.I created the finger holes with Proboolean.
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