After my previous rather shameful attempts at organic 3D modelling, I decided that to contrast the very geometric tone of my dice and martini glass models, I would create the hand that throws the dice towards the camera in one of the scenes for my second model. It turns out that I still require quite a bit of practice with organic models, even with the use of tutorials I found this quite a challenge.
I began by following a tutorial using extrusion techniques to modify a cylinder into a hand shape. The palm of the hand I found that I managed quite well, (to my great surprise!) however I then hit a stumbling block when I had to extrude the fingers. My hand looked more like a glove that had been lost than a hand.. I tried to modify it to look more realistic but in the end I had altered it too much from which to return and so I started again from my last safe point and tried using a technique that I felt more capable with.. using cylinders to modify into fingers. I was not happy with the way that this looked, as the techniques were so different for each part, so I attempted to create a hand using shapes modified within 3D Studio and then grouped together. I am still not entirely satisfied with the final outcome and will continue to work on it and my organic modelling skills in general which I am not pleased with.
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