For this model I found a tutorial on creating a tumbler of water with ice in. I drew half of the martini glass in Adobe Illustrator and imported it into 3D Studio, using the lathe tool to create the actual glass. I then created the water by using a cone shape and added some ice cubes made from boxes and chamfing them. Next I assigned physical properties to the objects on the scene using reactor and a solid body modifier. I gave the ice cubes a weight of 5 and positioned them directly above the glass, so that on previewing the animation they would fall realistically into the glass. This proved more difficult than I anticipated as the animation preview caused 3D Studio to crash on every attempt I made at getting this to work. In the end I placed the ice into the glass myself and hopefully in the coming weeks I will learn what went wrong and how to rectify my mistake! To the glass, ice and ‘martini’ I added different materials to try to recreate a realistic looking scene. I added some omnilights and a Target spotlight to set the scene.
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